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Key art for 2024's Call of Duty: Black Ops 6.
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Michel Sabbagh
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Design
How to design formidable and unforgettable video game enemies
How to design formidable and unforgettable video game enemies
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Michel Sabbagh
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Design
The art of designing visceral and engaging Bullet Time gunplay
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Design
The key to designing an effectively tense survival horror experience
The key to designing an effectively tense survival horror experience
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Michel Sabbagh
Design
What a Wonderful World: crafting a memorable game environment
What a Wonderful World: crafting a memorable game environment
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10 Min Read
by
Michel Sabbagh
Design
10 years later, F.E.A.R. is still the ultimate shooter experience
10 years later, F.E.A.R. is still the ultimate shooter experience
Sep 10, 2015
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16 Min Read
by
Michel Sabbagh
Design
Tools of Destruction: creating the perfect shooter firearm
Tools of Destruction: creating the perfect shooter firearm
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11 Min Read
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Michel Sabbagh
Design
The important differences between first-person and third-person games
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Out of Character: how to design good game characters
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Why anime first-person shooters can be a match made in (gaming) heaven, part 2
Why anime first-person shooters can be a match made in (gaming) heaven, part 2
Aug 14, 2015
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7 Min Read
by
Michel Sabbagh
Design
Why anime first-person shooters can be a match made in (gaming) heaven
Why anime first-person shooters can be a match made in (gaming) heaven
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8 Min Read
by
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Latest News
Key art for 2024's Call of Duty: Black Ops 6.
Business
Call of Duty uncouples Warzone from annual schedule with platform overhaul
Call of Duty uncouples Warzone from annual schedule with platform overhaul
by
Justin Carter
Aug 15, 2024
2 Min Read
Logo for transmedia company Mad Crusader.
Business
Mad Crusader puts $30 million toward double-A games, reopens transmedia incubation program
Mad Crusader puts $30 million toward double-A games, reopens transmedia incubation program
by
Justin Carter
Aug 15, 2024
1 Min Read
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Production
Book Excerpt: Great Games Need Great Leaders
Book Excerpt: Great Games Need Great Leaders
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Matthew John Dyet
Aug 15, 2024
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Programming
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Psychonauts 2's cooking show level serves inspiration for all aspiring devs
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Design
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The Unrealized Potential of Cooking in Games
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Design
Exploring ancient Mexica culture through cooking in Cacao Cafe
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Production
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PC
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Design
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Programming
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