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Key art for 2024's Call of Duty: Black Ops 6.
Business
Call of Duty uncouples Warzone from annual schedule with platform overhaul
Call of Duty uncouples Warzone from annual schedule with platform overhaul
by
Justin Carter
Aug 15, 2024
2 Min Read
Logo for transmedia company Mad Crusader.
Business
Mad Crusader puts $30 million toward double-A games, reopens transmedia incubation program
Mad Crusader puts $30 million toward double-A games, reopens transmedia incubation program
by
Justin Carter
Aug 15, 2024
1 Min Read
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Audio
Cultural Influences in the game music composition of Secrets of Skeifa Island
Cultural Influences in the game music composition of Secrets of Skeifa Island
by
Winifred Phillips
Dec 12, 2023
9 Min Read
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Audio
How ‘Lies of P’ Music Was Made
How ‘Lies of P’ Music Was Made
by
Yeakun Yoo
Dec 7, 2023
4 Min Read
PC
Game Preservation: Saving digital worlds for future generation of gamers
Game Preservation: Saving digital worlds for future generation of gamers
Dec 7, 2023
|
6 Min Read
by
Marcin Paczyński
Design
Designing a New Sub-Genre
Designing a New Sub-Genre
Dec 4, 2023
|
9 Min Read
by
Omar Mohammed
Programming
Curves in Games: The Art of Bezier Curves
Curves in Games: The Art of Bezier Curves
Dec 4, 2023
|
5 Min Read
by
Dongxin Tian
Programming
Some Factors to Managing a Team
Some Factors to Managing a Team
Dec 4, 2023
|
4 Min Read
by
Jonah Lukin
Programming
Turning Bugs Into Features
Turning Bugs Into Features
Dec 4, 2023
|
5 Min Read
by
Alex Bognar
Game Platforms
A Guide to Choosing Age-Appropriate Games: Tools for Informed Decisions by Parents
A Guide to Choosing Age-Appropriate Games: Tools for Informed Decisions by Parents
Nov 30, 2023
|
6 Min Read
by
Patrick Klepek
Programming
Creating a Scalable Framework for Puzzle Levels
Creating a Scalable Framework for Puzzle Levels
Nov 29, 2023
|
5 Min Read
by
Hamilton Gilbert
Audio
Kinetics and the 12 Tone Approach (The Game Music of Jurassic World Primal Ops: GDC 2023)
Kinetics and the 12 Tone Approach (The Game Music of Jurassic World Primal Ops: GDC 2023)
Nov 27, 2023
|
6 Min Read
by
Winifred Phillips
Extended Reality
The VR Industry Can Learn from Filmmaking to Portray Immersion
The VR Industry Can Learn from Filmmaking to Portray Immersion
Nov 27, 2023
|
7 Min Read
by
Wesley Herbst
Audio
Audio Implementation Practices to Ease Development Stress
Audio Implementation Practices to Ease Development Stress
Nov 27, 2023
|
5 Min Read
by
Elliot Callighan
Programming
Orbitect, Spreadsheets, and JSON
Orbitect, Spreadsheets, and JSON
Nov 27, 2023
|
6 Min Read
by
Matt Javanshir
Business
The Sam Altman saga casts a shadow on "ethical" AI
The Sam Altman saga casts a shadow on "ethical" AI
Nov 22, 2023
|
2 Min Read
by
Bryant Francis
Design
Shades of progress — Revamping our diorama colors in Dragon Slayers
Shades of progress — Revamping our diorama colors in Dragon Slayers
Nov 13, 2023
|
2 Min Read
by
Thalia Chiquetano
Design
Don't Take the Magic Circle So Seriously - Have Some Fun With It, Instead
Don't Take the Magic Circle So Seriously - Have Some Fun With It, Instead
Nov 10, 2023
|
5 Min Read
by
Don Everhart
Design
Pillars of Making A 5X5 VR Multiplayer Hero Shooter Game and a Strong Community - The Journey of X8
Pillars of Making A 5X5 VR Multiplayer Hero Shooter Game and a Strong Community - The Journey of X8
Nov 8, 2023
|
7 Min Read
by
Dax Berg
Design
Getting Gamers in the Zone: Understanding Flow
Getting Gamers in the Zone: Understanding Flow
Nov 6, 2023
|
4 Min Read
by
George Kachergis
Programming
Making Immersive Games 101: Maintaining the Magic Circle
Making Immersive Games 101: Maintaining the Magic Circle
Nov 6, 2023
|
20 Min Read
by
Ali Zandian
Design
Why Horror Is the Hardest Game Genre: Scaring the Design Out of You
Why Horror Is the Hardest Game Genre: Scaring the Design Out of You
Nov 6, 2023
|
8 Min Read
by
Josh Bycer
Production
Evolving a studio from single to multi product, learnings from Super Evil Megacorp
Evolving a studio from single to multi product, learnings from Super Evil Megacorp
Nov 3, 2023
|
9 Min Read
by
Ian Fielding
Design
UX Research in game development: an essential explainer
UX Research in game development: an essential explainer
Nov 3, 2023
|
28 Min Read
by
Maria Amirkhanyan
Design
Crafting the Perfect Game Art Brief
Crafting the Perfect Game Art Brief
Nov 3, 2023
|
11 Min Read
by
Hannah George
Design
Clean Slate vs. Reactive Design
Clean Slate vs. Reactive Design
Oct 31, 2023
|
12 Min Read
by
Warren Spector
Design
A closer look at Hot Wheels Unleashed 2 - Turbocharged Track Builder
A closer look at Hot Wheels Unleashed 2 - Turbocharged Track Builder
Oct 25, 2023
|
6 Min Read
by
Francesco Riggi
Business
Why Hollywood game adaptations need a YA-inspired business model
Why Hollywood game adaptations need a YA-inspired business model
Oct 19, 2023
|
8 Min Read
by
Bryant Francis
Design
Long Gone Days - Early Access Devblog
Long Gone Days - Early Access Devblog
Oct 18, 2023
|
8 Min Read
by
Pablo Videla
Audio
Polytonality (The Game Music of Jurassic World Primal Ops: GDC 2023)
Polytonality (The Game Music of Jurassic World Primal Ops: GDC 2023)
Oct 12, 2023
|
9 Min Read
by
Winifred Phillips
Design
Cozy Farming Sim But Make It Dino: How Paleo Pines Blazed a Unique Path In a Well-Worn Genre with Dinosaurs
Cozy Farming Sim But Make It Dino: How Paleo Pines Blazed a Unique Path In a Well-Worn Genre with Dinosaurs
Oct 9, 2023
|
4 Min Read
by
Nina Roussakoff
Programming
Volumetric Lighting Explained
Volumetric Lighting Explained
Sep 25, 2023
|
8 Min Read
by
Piotr Bomak
Design
Enemy Design in Death of a Wish
Enemy Design in Death of a Wish
Sep 25, 2023
|
9 Min Read
by
Kevin Wong
Business
Why Zelda: Tears of the Kingdom’s absence of DLC bucks AAA trends
Why Zelda: Tears of the Kingdom’s absence of DLC bucks AAA trends
Sep 22, 2023
|
7 Min Read
Programming
Challenges in porting to Nintendo Switch - How Pingle Studio ported Five Nights at Freddy's: Security Breach
Challenges in porting to Nintendo Switch - How Pingle Studio ported Five Nights at Freddy's: Security Breach
Sep 21, 2023
|
7 Min Read
by
Vladyslav Popushoi
Business
Unity's pricing changes are trying to solve too many problems at once
Unity's pricing changes are trying to solve too many problems at once
Sep 20, 2023
|
9 Min Read
by
Liam Deane
Programming
From Unity to Godot in a Weekend
From Unity to Godot in a Weekend
Sep 19, 2023
|
6 Min Read
by
Sergio Flores
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