Game Developer is part of the Informa Tech Division of Informa PLC
Informa PLC
|
ABOUT US
|
INVESTOR RELATIONS
|
TALENT
This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Game Market Research
GDC Vault
GDC
Advertise With Game Developer
Stay Updated
Stay Updated
Trending
Related Topics
Summer Game Fest 2024
Game Industry Layoffs
Generative AI
Investments & Aquisitions
Unionization
Cooking Game Deep Dives
Top Stories
News
Deep Dives
Business
Game Design
Programming
More
Related Topics
Interviews
Q&A's
Deep Dives
Postmortems
Culture
Unionization
Business
Marketing
Design
Programming
Production
Art
Audio
PC
Steam Deck
Console
Mobile
Extended Reality
Recent in
More
Read More: Business
Key art for 2024's Call of Duty: Black Ops 6.
Business
Call of Duty uncouples Warzone from annual schedule with platform overhaul
Call of Duty uncouples Warzone from annual schedule with platform overhaul
by
Justin Carter
Aug 15, 2024
2 Min Read
Logo for transmedia company Mad Crusader.
Business
Mad Crusader puts $30 million toward double-A games, reopens transmedia incubation program
Mad Crusader puts $30 million toward double-A games, reopens transmedia incubation program
by
Justin Carter
Aug 15, 2024
1 Min Read
Developer Blogs
Related Topics
Browse Latest Blogs
Submit Your Blog Post
Frequently Asked Questions
Blogging Rules and Guidelines
Read Featured Blogs
Sponsored By
Home
Featured Blogs
Featured Blogs
thumbnail
Marketing
Embrace the Chaos: How Indie Devs Can Thrive in a Changing and Challenging Market
Embrace the Chaos: How Indie Devs Can Thrive in a Changing and Challenging Market
by
Chris Schmidt
May 9, 2024
6 Min Read
thumbnail
Design
Building game worlds with creative lifehacks from the field of writing
Building game worlds with creative lifehacks from the field of writing
by
Sophie Solomonova
May 9, 2024
8 Min Read
Design
Exploiting Fear to Create Good Horror Games
Exploiting Fear to Create Good Horror Games
May 8, 2024
|
13 Min Read
+1
by
Steve Kirby,
Jade Jacson
and 1 more
Design
Mobile PvP-shooter from the technical POV: a 10-year evolution of War Robots
Mobile PvP-shooter from the technical POV: a 10-year evolution of War Robots
May 3, 2024
|
36 Min Read
by
Paul Xi
Design
Thoughts To Live By
Thoughts To Live By
May 3, 2024
|
16 Min Read
by
Warren Spector
Design
Satisfying frustration: How to make compelling games that encourage moral reflection
Satisfying frustration: How to make compelling games that encourage moral reflection
May 2, 2024
|
14 Min Read
by
Kolja Bopp,
Kira Wanjek
Design
Creativity from constraints: developing new games from old IP
Creativity from constraints: developing new games from old IP
May 2, 2024
|
9 Min Read
by
Alex Lotz
Design
The Art of the Spiral: Failure Cascades in Simulation Games
The Art of the Spiral: Failure Cascades in Simulation Games
Apr 30, 2024
|
8 Min Read
by
James Muirhead
Design
Postmortem: Ultra Ball
Post Mortem: Ultra Ball
Apr 29, 2024
|
12 Min Read
by
James Rowbotham
Business
Valuing Remote Employees in Hybrid (and Remote) Settings
Valuing Remote Employees in Hybrid (and Remote) Settings
Apr 26, 2024
|
8 Min Read
by
Deborah Chantson
Business
Why Doesn't Everyone See the Importance of Preserving Our Past?
Why Doesn't Everyone See the Importance of Preserving Our Past?
Apr 26, 2024
|
4 Min Read
by
Warren Spector
Design
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Apr 24, 2024
|
3 Min Read
by
Christopher Mathes
Business
How handheld gaming has become more complex – and more lucrative
How handheld gaming has become more complex – and more lucrative
Apr 24, 2024
|
7 Min Read
by
James McWhirter
Design
The Six Stages of Player Rationality
The Six Stages of Player Rationality
Apr 19, 2024
|
6 Min Read
by
Edward Castronova
Design
Solo-Devs and risk-takers (an artistic exploration of experimental tools)
Solo-Devs and risk-takers (an artistic exploration of experimental tools)
Apr 19, 2024
|
18 Min Read
by
Nathalie Lawhead
Design
Postmortem: The Sirena Expedition
Postmortem: The Sirena Expedition
Apr 18, 2024
|
15 Min Read
by
David Thatcher
Design
Bringing Lotería from the Kitchen Table to Mobile Phone Screens
Bringing Lotería from the Kitchen Table to Mobile Phone Screens
Apr 18, 2024
|
5 Min Read
by
Audrey White
Design
The Joy and Pain of Game Mastery
The Joy and Pain of Game Mastery
Apr 17, 2024
|
8 Min Read
by
Josh Bycer
Audio
The Game Show Interview: Starting a Career as a Game Composer
The Game Show Interview: Starting a Career as a Game Composer
Apr 17, 2024
|
14 Min Read
by
Winifred Phillips
Design
How SUDA51 and Hitman inspired cult indie shooter Children of the Sun
How SUDA51 and Hitman inspired cult indie shooter Children of the Sun
Apr 16, 2024
|
5 Min Read
by
René Rother
Design
How to design giant robots in shooters: a comprehensive War Robots retrospective
How to design giant robots in shooters: a comprehensive War Robots retrospective
Apr 10, 2024
|
26 Min Read
by
Erik Paramonov
Design
Superhero team-ups and failing the fantasy
Superhero team-ups and failing the fantasy
Apr 8, 2024
|
12 Min Read
by
Robert Green
Programming
Demystifying 3D Character Rigging for Games
Demystifying 3D Character Rigging for Games
Apr 5, 2024
|
16 Min Read
by
Hannah George
Design
Making sure my child does not spend too much time playing video games
Making sure my child does not spend too much time playing video games
Mar 29, 2024
|
4 Min Read
by
Patrick Klepek
Business
Resilience and innovation on display as the games industry looks to bounce back at GDC 2024
Resilience and innovation on display as the games industry looks to bounce back at GDC 2024
Mar 28, 2024
|
8 Min Read
+1
by
Liam Deane,
George Jijiashvili
and 1 more
Design
10+ years making games from Mexico
10+ years making games from Mexico
Mar 26, 2024
|
20 Min Read
by
Antonio Uribe
Business
Mastering Collaboration with a Remote Game Art Outsourcing Team
Mastering Collaboration with a Remote Game Art Outsourcing Team
Mar 25, 2024
|
8 Min Read
by
Hannah George
Production
AI NPC chat is like VR: probably cool but certainly niche
AI NPC chat is like VR: probably cool but certainly niche.
Mar 25, 2024
|
7 Min Read
by
Oscar Barda
Business
Last night's Game Developers Choice Awards showed a community burning to speak out
Last night's Game Developers Choice Awards showed a community burning with pain
Mar 21, 2024
|
4 Min Read
by
Bryant Francis
Design
How to build a narrative in a PvP game: without a narrative designer on the team
How to build a narrative in a PvP game: without a narrative designer on the team
Mar 14, 2024
|
12 Min Read
by
Sofya Solomonova
Business
Our Industry Needs a Change
Featured Blog | Our Industry Needs a Change
Mar 13, 2024
|
3 Min Read
by
Wes Keltner
Design
The Upside of Using Culture and Personal Stories as Game Pillars
The Upside of Using Culture and Personal Stories as Game Pillars
Mar 13, 2024
|
8 Min Read
by
Deborah Chantson
Design
The Lessons Learned From Palworld's Success
Featured Blog | The Lessons Learned From Palworld's Success
Mar 8, 2024
|
7 Min Read
by
Josh Bycer
Audio
Dial up the Diegetics: Musical Sound Effects for the Video Game Composer (GDC 2024)
Dial up the Diegetics: Musical Sound Effects for the Video Game Composer (GDC 2024)
Mar 6, 2024
|
9 Min Read
by
Winifred Phillips
Design
Evolving standard dice roll game design with Project O.R.C.S.' boons and banes system
Featured Blog | Evolving standard dice roll game design with Project O.R.C.S.' boons and banes system
Mar 4, 2024
|
5 Min Read
by
Matt Schembari
Previous
1
2
3
4
5
…
380
Next
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more
Stay Updated
Daily news, dev blogs, and stories from Game Developer straight to your inbox
Stay Updated