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Key art for 2024's Call of Duty: Black Ops 6.
Business
Call of Duty uncouples Warzone from annual schedule with platform overhaul
Call of Duty uncouples Warzone from annual schedule with platform overhaul
by
Justin Carter
Aug 15, 2024
2 Min Read
Logo for transmedia company Mad Crusader.
Business
Mad Crusader puts $30 million toward double-A games, reopens transmedia incubation program
Mad Crusader puts $30 million toward double-A games, reopens transmedia incubation program
by
Justin Carter
Aug 15, 2024
1 Min Read
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Business
How I developed good communication skills while working on Fastival
How I developed good communication skills while working on Fastival
by
Cloud Guo
Jul 2, 2024
5 Min Read
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Art
Marketing Art in game development: What makes a 2D Marketing Artist?
Marketing Art in game development: What makes a 2D Marketing Artist?
by
Ruslan Sartykov
Jul 1, 2024
6 Min Read
Business
Oh man, everyone in the gaming industry knows it! Do they?
Oh man, everyone in the gaming industry knows it! Do they?
Jun 28, 2024
|
13 Min Read
by
Michał Dębek
Marketing
Opinion: Dr Disrespect's ousting should be a wake-up call for devs
Opinion: Dr Disrespect's ousting should be a wake-up call for devs
Jun 27, 2024
|
6 Min Read
by
Bryant Francis
Business
Retrospective: A producer's guide to team buy-in
Retrospective: A producer's guide to team buy-in
Jun 27, 2024
|
7 Min Read
by
Anders Erickson
Design
Creating Compelling and Continuous Gameplay in a Cozy Farming/Life Sim Adventure
Creating Compelling and Continuous Gameplay in a Cozy Farming/Life Sim Adventure
Jun 26, 2024
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5 Min Read
by
Deborah Chantson
Design
Should we abandon the HUD? Examining its impact on player flow
Should we abandon the HUD? Examining its impact on player flow
Jun 25, 2024
|
3 Min Read
by
Reinard Baertsoen
Design
Predatory tactics in gaming are worse than you think
Predatory tactics in gaming are worse than you think
Jun 24, 2024
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15 Min Read
by
Adrien Laurent
Art
Inefficient or Unexplored: Insights from a Year-Long Study on 2D-Normal Map Generators
Inefficient or Unexplored: Insights from a Year-Long Study on 2D-Normal Map Generators
Jun 21, 2024
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4 Min Read
by
Amine El Bouhattaoui
Art
Leveraging Emotional Design Features to Enhance Character Perception in Pixel Art
Leveraging Emotional Design Features to Enhance Character Perception in Pixel Art
Jun 20, 2024
|
6 Min Read
by
Timur Shakirov
Design
Welcome To My World: What Makes For Great Horror Game Settings
Welcome To My World: What Makes For Great Horror Game Settings
Jun 17, 2024
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15 Min Read
by
Michel Sabbagh
Audio
The Game Show Interview: What Game Music Means to Gamers
The Game Show Interview: What Game Music Means to Gamers
Jun 14, 2024
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15 Min Read
by
Winifred Phillips
Design
Genre Bending: Taking Outbreak from Action Survival Horror to Horror Visual Novel
Genre Bending: Taking Outbreak from Action Survival Horror to Horror Visual Novel
Jun 14, 2024
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7 Min Read
by
Julia Wolbach
Business
The Grim Reality for Independent Game Developers and Publishers: Surviving the Challenges Ahead
The Grim Reality for Independent Game Developers and Publishers: Surviving the Challenges Ahead
Jun 14, 2024
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16 Min Read
by
Michał Dębek
Programming
How to get better fps on PC while porting games to consoles
How to get better fps on PC while porting games to consoles
Jun 13, 2024
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17 Min Read
+1
by
Kostyantyn Oleschenko,
Olexandr Makeev
and 1 more
Design
Call for Abstracts - Towards Sustainable Game Design: The Game Needs to Change
Call for Abstracts - Towards Sustainable Game Design: The Game Needs to Change
Jun 12, 2024
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6 Min Read
by
Patrick Prax
Marketing
Future Proofing - Corporate Comms for New Studios in 2024
Future Proofing - Corporate Comms for New Studios in 2024
Jun 11, 2024
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5 Min Read
by
Chris Schmidt
Design
A Command & Conquer Retrospective
A Command & Conquer Retrospective
Jun 11, 2024
|
20 Min Read
by
Josh Bycer
Production
Psychonauts 2's cooking show level serves inspiration for all aspiring devs
Psychonauts 2's cooking show level serves inspiration for all aspiring devs
Jun 7, 2024
|
4 Min Read
by
Danielle Riendeau
Design
The Unrealized Potential of Cooking in Games
The Unrealized Potential of Cooking in Games
Jun 7, 2024
|
7 Min Read
by
Leonardo Ferreira
Design
This ain't your Sims 3 baked French toast
This ain't your Sims 3 baked French toast
Jun 6, 2024
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4 Min Read
by
Holly Green
Design
Strategy games like Against the Storm let us think about the bigger picture of cooking
Strategy games like Against the Storm let us think about the bigger picture of cooking
Jun 3, 2024
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7 Min Read
by
Bryant Francis
Design
The good within: Designing a memorable horror game protagonist
The good within: Designing a memorable horror game protagonist
May 30, 2024
|
15 Min Read
by
Michel Sabbagh
Programming
Populating the city-builder of the future: A Deep dive into character diversity in Cities: Skylines II
Populating the city-builder of the future: A Deep dive into character diversity in Cities: Skylines II
May 29, 2024
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6 Min Read
by
Raphael Benros
Production
Modders are Developers - It’s Time to Pay Them
Modders are Developers - It’s Time to Pay Them
May 23, 2024
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4 Min Read
by
Uri Marchand
Business
How acquiring Shiver Entertainment helps Nintendo navigate its next-generation transition
How acquiring Shiver Entertainment helps Nintendo navigate its next-generation transition
May 22, 2024
|
3 Min Read
by
James McWhirter
Marketing
Finding Your Voice: How to target press and influencers for your game
Finding Your Voice: How to target press and influencers for your game
May 20, 2024
|
5 Min Read
by
Chris Schmidt
Production
Language, loot, and localization: how to ready MMORPGs for release in more regions
Language, loot, and localization: how to ready MMORPGs for release in more regions
May 16, 2024
|
8 Min Read
by
Sarah Müller
Art
From ASCII to Pixel Art and Back
From ASCII to Pixel Art and Back
May 15, 2024
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4 Min Read
by
Andrei Fomin
Audio
The Game Show Interview: Game Music & Game Design
The Game Show Interview: Game Music & Game Design
May 14, 2024
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14 Min Read
by
Winifred Phillips
Design
Narration Avenues in Multiverse Games
Narration Avenues in Multiverse Games
May 13, 2024
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6 Min Read
by
Anjali Tyagi
Design
Is Strategy design due for a shakeup?
Is Strategy design due for a shakeup?
May 13, 2024
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8 Min Read
by
Josh Bycer
Design
Did I Make My Game Myself (and does it matter)?
Did I Make My Game Myself (and does it matter)?
May 13, 2024
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12 Min Read
by
James Beech
Business
Why does EA think in-game ads are better business than a Mandalorian game?
Why does EA think in-game ads are better business than a Mandalorian game?
May 10, 2024
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6 Min Read
by
Bryant Francis
Marketing
Game trailers and the art of storytelling
Game trailers and the art of storytelling
May 10, 2024
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6 Min Read
by
Sandy Heslop
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